|Minecraft Versions||B1.2_01, B1.2_02|
|Changes||Added heldLight uniform.|
Enabled world curvature by default when using bump mapping.
Fixed pig-saddle and fog bugs.
Added calculations for specular lighting by heldLight.
Updated Azraeil's depth-of-field shader.
Made other minor fixes and optimizations.
|Description||This mod enables the use of GLSL shaders during gameplay.
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